Alignment: Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Alignment: True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity: Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Hmm schwierig. Die Antworten hängen ja vom Charakter ab dem man spielt. Also vom Standpunkt des Ritters aus:
ZitatLawful Good Half-Elf Paladin Fighter Follower Of Tyr
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Alignment: True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity: Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
Alignment: Lawful Good ----- X (1) Neutral Good ---- (-2) Chaotic Good ---- XX (2) Lawful Neutral -- XX (2) True Neutral ---- XXX (3) Chaotic Neutral - XX (2) Lawful Evil ----- XX (2) Neutral Evil ---- (-4) Chaotic Evil ---- XX (2)
Race: Human ---- (-2) Half-Elf - (0) Elf ------ XXXXXXXX (8) Halfling - XX (2) Dwarf ---- (0) Half-Orc - (-2) Gnome ---- X (1)
Hmmmm... Hab mal so geantwortet, wie Kheldar es tn würde. Allerdings...
I Am A: Lawful Evil GnomeThief Fighter
Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Detailed Results:
Alignment: Lawful Good ----- XX (2) Neutral Good ---- (-1) Chaotic Good ---- XXX (3) Lawful Neutral -- (0) True Neutral ---- (-2) Chaotic Neutral - XXXX (4) Lawful Evil ----- XXXXX (5) Neutral Evil ---- (0) Chaotic Evil ---- XX (2)
Chaotic Good Elf Ranger Bard Follower Of Solonor Thelandria
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
I am a Lawful Good Elf Ranger Fighter Follower Of Mielikki
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Ich weiß nicht, ich habe mich in keinen Charakter hineinversetzt, sondern einfach das angekreuzt, was mir am besten gepasst hat. Ich hätte mich aber nun doch mehr in die chaotischere Richtung eingeordnet. Dich auch, Chedala.
ZitatGepostet von blackhand Warum zur Hölle Halbelf?
Offensichtlich steckt mehr Spitzohriges in Dir als Dir lieb ist.
Lawful Good Half-Elf Ranger Druid Follower Of Mielikki
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half- breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Detailed Results:
Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXX (4) Chaos --- XXXX (4)
Good & Evil: Good ---- XXXXXXXXXXXXXXXXX (17) Neutral - (-1) Evil ---- (-1)
@Chedala: Also entweder lügt der Test oder wir haben die falsche Selbsteinschätzung (da müssten sich aber eine ganze Menge auch noch getäuscht haben)... Der Test lügt. Das dürfte auch BlackHand wieder aufbauen.
Ich glaube insbesondere in Bezug auf Rassen lügt der wie gedruckt. Hier das Ergebnis für Schwarzhands Gesinnung. Bis auf die Rasse stimmt alles, aber die ist voll daneben.
ZitatChaotic Neutral Gnome Thief Mage Follower Of Calladuran Smoothhands
Alignment: Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity: Callarduran Smoothhands is the True Neutral gnomish god of stone, the underground, and mining. He is also known as the Deep Brother and the Master of Stone. His followers enjoy mining - especially for rubies. Their favorite weapon is the battleaxe.
Chaotic Good Elf Ranger Cleric Follower Of Solonor Thelandria
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class: Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Dabei bin ich auch nur von dem ausgegangen, was mir am besten zusagt.
Ich habs jetzt nochmal gemacht, das einzige was sich ändert war die gesinnung und gott ... ranger fighter dürfte halbwegs passen (aber iweder halb-elf grr)
Ohoh! Leider kein Halbork ... aber sonst wuerde es mir passen ...
Chaotic Evil Human Fighter Thief
Follower Of Talos
Alignment: Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity: Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Stell ich mir schwierig vor diesen Test nach "realen" Gesichtspunkten zu beantworten und dann auch noch böse zu werden. Du würdest also deine Freunde töten um nicht teilen zu müssen usw.? Irgendwie glaube ich das nicht.